Halls of Horror

Creating Immersive Floor Layouts for Your RPG Adventures. One of the most satisfying aspects of running tabletop RPGs like Dungeons & Dragons, Pathfinder, or RuneQuest is watching your players explore a world that feels tangible and alive. A critical element of that immersion is the map: the dungeons, towns, forests, and caverns your playersnavigate. While…

Jousting in Dungeons & Dragons

by Stephen Gardner In medieval times, leisure took took totally different forms from those that it does today. For the peasants, there were storytelling, dancing and cockfights; for the rulers, the rich and the propertied, there were nobler pursuits, such as falconry, poetry and jousting.Jousting or tilting was an art, It is frequently mentioned in…

The Charge of the Light Brigade

The Charge of the Light Brigade – A Story Made for Wargamers No discussion of the Crimean War is complete withoutacknowledging its most legendary—and tragic—moment:The Charge of the Light Brigade, fought during theBattle of Balaclava in 1854.This is the epic that inspired Tennyson’s famous lines: A single misinterpreted order sent the Light Brigade—hussars, dragoons, and…

Adding Richard SharpeTo Your Peninsular Wargames

Adding Richard SharpeTo Your Peninsular Wargames… Now that’s Soldiering! For Napoleonic wargamers, few settings capture the grit, drama, and heroism of the era like the Peninsular War. It’s a campaign filled with daring raids, desperate defences, and the clash of Empires across the sun-baked hills of Spain and Portugal. But among the ranks of redcoats…

This Is The End!

Konflikt ’47 is the tabletop wargame of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. This is not war. This is the end What is Konflikt ’47? It is 1947. Humanity has breached the…

Stones From the Scrap Pile

There’s something deeply satisfying about turning overlooked materials into pieces that feel ancient and purposeful. This week in the workshop, our focus has been on creating standing stones and rock scatter terrain for fantasy wargames and tabletop RPGs — the kind of features that quietly define a battlefield without stealing the spotlight. Rather than starting…