Into the Valley of Death

Warlord Games brings the Crimean War to the tabletop like never before A new chapter in mid-19th century warfare is marching into the hobby, and it’s one that feels both thrillingly familiar and refreshingly unexplored. Warlord Games’ brand-new supplement, Into The Valley of Death, opens the door to full-scale wargaming in the Crimean War—a conflict…

Crafting a Volcanic Warhammer 40K Board

Every so often a commission comes in that pushes the workshop into exciting territory — and this month’s feature build is exactly that. Chris, a hobbyist from California, reached out after spotting a volcanic-themed Warhammer 40,000 table in a YouTube video. He loved the molten aesthetic, but wanted something more: a dramatic diorama section running…

Blood in the Snow

The Napoleonic flavour continues this week with Blood in the Snow, A campaign book for wargamers to play out the Ulm and Austerlitz campaigns of the War of the Third Coalition. Europe, 1805. The year is old and the weather is cold. Napoleon has conquered much of the Kingdom of the Rhine, Switzerland and Northern…

The Peninsular Campaign for Napoleonic‑era wargaming

If you are embarking on your journey into Napoleonic wargaming and you are, or have already chosen, to focus on the campaign and theatre of The Peninsular War then Albion Triumphant Vol.1 – The Peninsular Campaign and Albion Triumphant Vol.2 – The Hundred Days Campaign, are the two contemporary Napoleonic‑era supplements to go to for the Black Powder rules system. They will both work just as…

Kings of War: Champions

If you’re looking for a fresh way to get into Kings of War or rank-and-flank fantasy battles, you should check out Kings of War: Champions. It’s Mantic’s latest streamlined miniatures wargame, designed to be fun, fast and accessible — and it’s perfect for both newcomers and seasoned players who want a more compact experience. What…

Wrath & Skulls

The Blades of Khorne are the warhost of the Blood God himself — worshippers who live only to spill blood and carve skulls for his ever-hungry Skull Throne. They’re not subtle. They disdain magic. They crave melee. Their battlefield is their temple, their weapons the prayers, and their battles the means through which Khorne’s power…